10/7/2023 0 Comments Avernum 6 mod![]() Gave Composite bows a flat -10% accuracy penalty, but increase their crit chance bonus to 25% (this will not effect other equipped weapons). Note: I am reducing the level of archer enemies to compensate Increased the scaling on bows to be the same as composite bows. Useful when your melee characters are immobilized. Rocks can now be thrown, they scale with Dex and Str (but not Thrown Weapon skill). ![]() This will make the opening sections of the game a bit more interesting □ Various misc items can now be equipped such as picks and hatchets. Sorry, there is no new PC graphic for blunt weapons. More legendary hammers will be coming in future updates. Note: I could be wrong, but I think making weapons scale with with endurance will only increase their damage but not accuracy. Also have a slim chance to daze the enemy 1 turn. Do not scale with any weapon skills but instead scale with endurance as well as strength. !New! Blunt Weapons (Hammers, Battle Hammer, Elgar's Hammer): Single-handed weapons that tend to be as heavy as two handed weapons. New Legendary daggers will be added in future updates. Daggers carry a -10% parry penalty, but they now scale better than they do in the base game, they also give a +5 Dual wielding bonus! Shortswords, and light weapons that can be wielded off-hand carry a -5% parry penalty. Halberds no longer impale, but instead have a MUCH higher cleave chance (I wanted to make them different from spears, and most of the halberds depicted in spiderweb games look more like long axes, having no massive point on the top, so this change made more sense to me). They give also a passive bonus useful for mages, though. Quarterstaves (Mage Staff and Staff of Arcana): 5% parry bonus, CtH and energy damage that scales with intelligence, not strength, but they need investment in pole weapons (2 for 50 flat damage, 6 for scaled damage, 10 for more damage and cleave chance). Two-handed swords (waveblades, iron claymore and Greatsword of the Depths): similar to halberds in damage output, but smaller cleave chance but can impale for critical damage(15% chance) also have a 5% parry bonus. This is to allow spear users to carry a shield. All spears have also -5% parry (similar to shortswords). Spears are 1-handed weapons, with a -10 dual wielding modifier, to discourage it They are also too heavy to be wielded in the off-hand. Here are the detailed changes for the current version: It adds new mechanics, and new potential builds, while nerfing the most dominant builds from the base game. The goal of this mod is to add a tiny bit of realism to combat, while improving gameplay and build depth. Or on steam, right click the game in library, select properties, go to local files tab and click the "browse local files button). If you can't find the game directory right click the games icon and select "view file location". To install this mod: Simply copy the contents of the zip file into your game directory at "\Avernum 2 Crystal Souls\Avernum 2 Files\Scripts". ![]() This mod is largely based on the work of Slartibus and Akhari Blaze moding Avernum:EftP but also adding many of my own contributions.Ĭlick here to download Version 0.3 (changes detailed in latter post) Introducing the first gameplay mod for Avernum 2: Crystal souls! (at least that I've found)
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